Glossary

ADDs
“Additional Degrees of Difficulty” fundamental building blocks of almost all freestyle tricks.
Alpine
A move with an uptime component that incorporates a duck, dive or weave. legbeater = atomic butterfly therefore alpine legbeater = atomic ducking butterfly.
B2B
“Back-to-Back” hitting a trick twice consecutively. Usually used for moves that switch sides each time e.g. atomsmasher b2b
Backside
Refers to when the downtime component of a multiple dexterity trick is performed symposium
BAP
The Big Add Posse
Beast Combo
Three individual tricks strung together as a combo that are all 6 ADDs in value.
BOP
“Butterfly/Osis/Paradox-Mirage” considered the basic and most fundamental 3-ADD tricks.
BS
Can stand for “Both Sides” or “Backside”
BSOR
“Both Sides One Run” an alternate way of saying “BSOS”
BSOS
“Both Sides One String” performing a specific move on both sides in one string/run
Dex
Short for “Dexterity”
Dexterity
Circling the bag with the leg(s) while it’s in the air
Fetish
When a player slaps or kicks themselves while playing footbag
Flip / Flipside
A player’s weak side where it is harder to hit a given move or concept
Froggy
Used to describe bad form on spining or gyro moves when the player begins the spin before the bag leaves the setting foot. Froggy spins are not considered clean.
Frontside
Refers to when the uptime component of a multiple dexterity trick is performed symposium
FS
Can stand for “Flipside” or “Frontside”
Hippy
A term used to describe the nature of a dexterity where the motion is primarily actuated by the hip.
Leggy
A term used to describe the nature of a dexterity where the motion is primarily done with the lower leg.
PDX
Short for Paradox
PS
Short for Paradox-Symposium
PWF
Short for Paradox-Whirl-Free. Used to describe difficult moves or combos that do not have a paradox whirl element
Rev
Short for “Reverse” for such moves as reverse whirl and reverse swirl
Shred Circle
When players stand around in a circle and shred.
SS
Short for “Same Side”.
Slurry
Used to described uptime dexterities that are not clean because the dexterity leg moves over / clears the bag before it leaves the set foot. Slurry dexes are not considered clean and do not count for ADDs.
Symp / Smp
Short for “Symposium”
Symple
A one-footed jumping dexterity, where there is not support from the opposite foot until the next contact.
Symposium
A dexterity performed from a one-footed jump, where the dexterity foot was planted and the other foot was not.
“The”
A term refered to describe dexterity moves where leg does not fully circle the bag. “The” dexterities do not count for ADDs.
Thin
A term used to describe questionable dexterity moves where it is unclear whether or not the leg fully circled the bag.