The ADD System
An ADD is a recognizable additional degree of difficulty. There are currently five different ADD categories for singles freestyle, and two additional categories for doubles freestyle.
- A delay is an additional degree of difficulty when catching (stalling/delaying) the footbag on any foot or leg surface.
- A dexterity is the additional degree of difficulty when one leg intersects the trajectory of the footbag, either circling or crossing the path of the footbag while it is travelling up or down (between catches or kicks).
- This add category represents the additional degree of difficulty of using any surface of the body to kick or stall the footbag besides the toes, insides, outsides and knees.
- This add category accounts for the difficulty involved when you use any surface of the body aside from the toes, insides, outsides and knees. Moves that involves such surfaces can be kicks, stalls, rolls, bumps, etc.
- This add category represents the additional degree of difficulty when a spin, jump, duck, or double-hip-pivot (paradox) is required to execute the move.
- This is the additional difficulty required to execute a kick or delay on the opposite side of your body (essentially with crossed legs).
Uses for ADDs
Add Uses include scoring/judging Competitive Freestyle, determining move difficulty, and defining moves for categorization and naming.
Freestyle ADD levels
To denote some the difficulty of level of play some players like to designate hitting runs at or above a certain level of difficulty.
|Godly||7 adds or more|
|Beastly||6 adds or more|
|Fearless||5 adds or more|
|Tripless||4 adds or more|
|Genuine||3 adds or more excluding [BOP]s|
|Guiltless||3 adds or more|
|Tiltless||2 adds or more|
|Kickless||1 adds or more|