Footbag Reference: Freestyle Concepts

Footbag Reference

Freestyle Concepts

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The ADD system is focussed on the lowest level of moves difficulty. There is much more to the analysis and terminology used in advanced freestyle footbag. Some of the concepts are below. Note that not all terminology is agreed upon or used the same way throughout the sport; your mileage may vary. But these descriptions will hopefully help explain some of the concepts in common use today.

Chris, you need to have Symposium, Paradox, and all the other basics before you start your new list below...

"Paradox" (pdx) is a term that applies to moves that have an extra body add due to a dexterity that is harder to do because of the set (which in the original add system is not supposed to be possible, hence the "paradox").
Click here for more on Paradox.
Symposium (Symp) is a concept for moves where the leg performing a dexterity is planted immediately before and after the dexterity, while the other (setting) leg does not touch the ground.
Symposium moves include:
Symposium is a Body concept that only applies to Dexterities. However, not all dexes are elligible for the symposium ADD. This is due to the fact that in some moves, the leg that does the dex, is also the one that does the delay. When a move that cannot be symposium is done in a symposium style, it's called symple. Dexes that can be symposium can also be done in a symple style, but symple never receives an ADD.
The [Butterfly] is also never symposium, only symple.
"Rooted" is when a move is ended with the delaying foot planted. "Rooting" is when a set is begun with the bag stalled on the foot that's on the ground. When Uptime Dexterities are done from a rooted position, they are called anti-symposium.
A "far" dexterity occurs as a result of a set from a cross body position, or a spin, to the opposite side of the body. All Paradox moves involve a far dexterity.
"Stomping" is a concept that involves planting both feet at once after setting the footbag, then executing the desired move. An example of this would be a "Stomping double leg-over" (Set -> Stomp -> Double leg-over).
"Waxing" is when extra steps are put into moves.
Crispy and Original
"Crispy" is a concept used to describe a move using an uptime set, wherein the "Original" version does the same dexterity mid- or down-time. For example, a cripsy [eggbeater] would be an atomic legover.
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