Footbag Reference: Body

Footbag Reference

Body

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This ADD category represents the additional degree of difficulty when a spin, jump, duck, or double-hip-pivot is required to execute the move.

Spins

There are many, many different spinning combonations. Here are some basic ones.

  • Spinning - (backspinning)
Spinning is typicaly set from an outside kick, or clipper stall. After the set, the bag travels behind the back, hence backspin.
  • Inspinning
Inspinning goes infront of the player, and then behind them.
  • Gyro
Gyro is a concept that implies that the set foot, before and after a backspin, preforms a move component such as a delay or dexterity before planting, or touching the ground.
  • Ingyro
The same as gyro, except the bag travels infront of the body first.

Flyers

Flyers are moves where the kick or stall is preformed entirely in the air.

Some examples are

Ducks

There are 4 main types of ducks. They are defined by which side of the body the bag comes from, and which side of the body the bag goes to.

Ducking
In ducking, the bag moves from one side of the body, over the same side of the neck, to the other side of the body
Diving
In diving,the bag moves from one side of the body, over the opposite side of the neck, back down to the original side of the body.
Weaving
In weaving, the bag moves from one side of the body, over the same side of the neck, to the original side of the body
Zulu
In zulu, the bag moves from one side of the body, over the opposite side of the neck, to the opposite side of the body
Alpine
Alpine is a concept that means a duck of some sort is being performed in between other move components, such as dexterities.

Symposium

Symposium (Symp) is a concept for moves where the leg performing a dexterity is planted immediately before and after the dexterity, while the other (setting) leg does not touch the ground.

Symposium moves include:

Symposium is a body concept that only applies to Dexterities. However, not all dexterity moves include it. This is due to the fact that in some moves, the leg that does the dex, is also the one that does the delay. When a move that cannot be symposium is done in a symposium style, it's called " symple". Dexterities that can be symposium can also be done in a symple style, but symple does not represent an additional degree of difficulty in the current ADD system.

Also to be noted, Butterfly] and the Stepping set are not "symposium", but are instead called symple butterfly, and the Pogo set, respectively.

Paradox

"Paradox" (pdx) is a term that applies to moves that have an extra body add due to a dexterity that is harder to do because of the set (which in the original add system is not supposed to be possible, hence the "paradox").

Click here for more on Paradox.

X-Dex

X-Dex is an unofficial concept, because it has yet to be accepted by the IFPA as part of the official Rules of Footbag Sports. However, it is in common usage within the advanced freestyle community today.

X-Dex is similar to the symposium and paradox concepts above -- it is a dexterity add that represents the added difficult of certain types of dexterities. In the case of X-Dex, the added difficulty involves a complete "circling" of the footbag in the context of any move (as opposed to most dexterities, which are not really forcing the player's leg/foot to completely circle the bag).

For example, after two full dexterities (e.g., double around-the-world) are completed, the difficulty of doing the first dexterity was much greater than for a single around-the-world.

Thus, X-Dex represents the additional degree of difficulty of doing a "full" dexterity.

Full dexteries include Mirages, Illusions, Whirls, and Swirls, if after the swirl there isn't a same side Cross Body contact. (E.g., Twirl)

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